Complex slots should have better trade options
|Assignee:||Frédéric Bertolus||% Done:|
"We need to be able to set if complex should buy/sell/do both for particular resources. I build the steel production comples which had 2k steel and 10k storage space - the AI decide it's great idea to sell 8k steel to me (which I didn't need, but it drained my wallet)."
"In starting sector First Light I have two omplex which produce steel (output). However in the same comlex I also have station which consume steel (input). This combination change steel to (trade) which mean AI will both try to buy steel from my and sell steel to me (which drain my wallet and is unnecesary and I have net positive steel production).
This means that for resoures with (trade) player need to be able to define if he want allow NPC to buy/sell/do both/ do none for each complex resource.
Otherwise I end up with huge budget problems like in point 4 and 5."
#2 Updated by Gwennaël Arbona about 1 year ago
- Assignee set to Frédéric Bertolus
We need to have new values in EFlareResourceRestriction :
EverybodyAll, // RENAMED from Everybody : Everybody can trade with this slot
EverybodySell, // NEW : Everybody can sell to this slot
EverybodyBuy, // NEW : Everybody can buy from this slot
OwnerOnly, // Only the owner can trade with this slot
Nobody, // Nobody can trade with this slot
We can remove "Nobody" that's unused.