Bug #1134

Assert failed in fuze

Added by Gwennaël Arbona 5 months ago. Updated 5 months ago.

Status:ClosedStart date:01/13/2018
Priority:NormalDue date:
Assignee:Gwennaël Arbona% Done:

0%

Category:-
Target version:Battle update

Description

Fired a Mjolnir at a Sparrow missile fired by a Ghoul, it crashed.

LogOutputDevice: Error: [Callstack] 0x00000000B67D2786 UE4Editor-Core.dll!FWindowsPlatformStackWalk::StackWalkAndDump() [d:\build++ue4+release-4.18+compile\sync\engine\source\runtime\core\private\windows\windowsplatformstackwalk.cpp:200]
LogOutputDevice: Error: [Callstack] 0x00000000B657123A UE4Editor-Core.dll!FDebug::EnsureFailed() [d:\build++ue4+release-4.18+compile\sync\engine\source\runtime\core\private\misc\assertionmacros.cpp:298]
LogOutputDevice: Error: [Callstack] 0x00000000B658B906 UE4Editor-Core.dll!FDebug::OptionallyLogFormattedEnsureMessageReturningFalse() [d:\build++ue4+release-4.18+compile\sync\engine\source\runtime\core\private\misc\assertionmacros.cpp:425]
LogOutputDevice: Error: [Callstack] 0x0000000092877D57 UE4Editor-HeliumRain.dll!AFlareShell::CheckFuze() [d:\heliumrain\source\heliumrain\spacecrafts\flareshell.cpp:276]
LogOutputDevice: Error: [Callstack] 0x00000000928BB727 UE4Editor-HeliumRain.dll!AFlareShell::Tick() [d:\heliumrain\source\heliumrain\spacecrafts\flareshell.cpp:143]
LogOutputDevice: Error: [Callstack] 0x00000000A6560C39 UE4Editor-Engine.dll!AActor::TickActor() [d:\build++ue4+release-4.18+compile\sync\engine\source\runtime\engine\private\actor.cpp:878]
LogOutputDevice: Error: [Callstack] 0x00000000A65158B6 UE4Editor-Engine.dll!FActorTickFunction::ExecuteTick() [d:\build++ue4+release-4.18+compile\sync\engine\source\runtime\engine\private\actor.cpp:132]
LogOutputDevice: Error: [Callstack] 0x00000000A7569BDB UE4Editor-Engine.dll!FTickFunctionTask::DoTask() [d:\build++ue4+release-4.18+compile\sync\engine\source\runtime\engine\private\ticktaskmanager.cpp:273]
LogOutputDevice: Error: [Callstack] 0x00000000A756DD0B UE4Editor-Engine.dll!TGraphTask::ExecuteTask() [d:\build++ue4+release-4.18+compile\sync\engine\source\runtime\core\public\async\taskgraphinterfaces.h:784]
LogOutputDevice: Error: [Callstack] 0x00000000B6434845 UE4Editor-Core.dll!FNamedTaskThread::ProcessTasksNamedThread() [d:\build++ue4+release-4.18+compile\sync\engine\source\runtime\core\private\async\taskgraph.cpp:651]
LogOutputDevice: Error: [Callstack] 0x00000000B6434E2A UE4Editor-Core.dll!FNamedTaskThread::ProcessTasksUntilQuit() [d:\build++ue4+release-4.18+compile\sync\engine\source\runtime\core\private\async\taskgraph.cpp:560]
LogOutputDevice: Error: [Callstack] 0x00000000B645589E UE4Editor-Core.dll!FTaskGraphImplementation::WaitUntilTasksComplete() [d:\build++ue4+release-4.18+compile\sync\engine\source\runtime\core\private\async\taskgraph.cpp:1330]
LogOutputDevice: Error: [Callstack] 0x00000000A7587E11 UE4Editor-Engine.dll!FTickTaskSequencer::ReleaseTickGroup() [d:\build++ue4+release-4.18+compile\sync\engine\source\runtime\engine\private\ticktaskmanager.cpp:542]
LogOutputDevice: Error: [Callstack] 0x00000000A758C632 UE4Editor-Engine.dll!FTickTaskManager::RunTickGroup() [d:\build++ue4+release-4.18+compile\sync\engine\source\runtime\engine\private\ticktaskmanager.cpp:1454]
LogOutputDevice: Error: [Callstack] 0x00000000A6E7D104 UE4Editor-Engine.dll!UWorld::RunTickGroup() [d:\build++ue4+release-4.18+compile\sync\engine\source\runtime\engine\private\leveltick.cpp:760]
LogOutputDevice: Error: [Callstack] 0x00000000A6E86448 UE4Editor-Engine.dll!UWorld::Tick() [d:\build++ue4+release-4.18+compile\sync\engine\source\runtime\engine\private\leveltick.cpp:1408]
LogOutputDevice: Error: [Callstack] 0x00000000AF576BA6 UE4Editor-UnrealEd.dll!UEditorEngine::Tick() [d:\build++ue4+release-4.18+compile\sync\engine\source\editor\unrealed\private\editorengine.cpp:1659]
LogOutputDevice: Error: [Callstack] 0x00000000AFE24AC6 UE4Editor-UnrealEd.dll!UUnrealEdEngine::Tick() [d:\build++ue4+release-4.18+compile\sync\engine\source\editor\unrealed\private\unrealedengine.cpp:396]
LogOutputDevice: Error: [Callstack] 0x0000000082DC5A26 UE4Editor.exe!FEngineLoop::Tick() [d:\build++ue4+release-4.18+compile\sync\engine\source\runtime\launch\private\launchengineloop.cpp:3296]
LogOutputDevice: Error: [Callstack] 0x0000000082DD5430 UE4Editor.exe!GuardedMain() [d:\build++ue4+release-4.18+compile\sync\engine\source\runtime\launch\private\launch.cpp:166]
LogOutputDevice: Error: [Callstack] 0x0000000082DD54AA UE4Editor.exe!GuardedMainWrapper() [d:\build++ue4+release-4.18+compile\sync\engine\source\runtime\launch\private\windows\launchwindows.cpp:134]
LogOutputDevice: Error: [Callstack] 0x0000000082DE2379 UE4Editor.exe!WinMain() [d:\build++ue4+release-4.18+compile\sync\engine\source\runtime\launch\private\windows\launchwindows.cpp:210]
LogOutputDevice: Error: [Callstack] 0x0000000082DE3D57 UE4Editor.exe!__scrt_common_main_seh() [f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl:253]
LogOutputDevice: Error: [Callstack] 0x00000000EEDE2774 KERNEL32.DLL!UnknownFunction []
LogOutputDevice: Error: [Callstack] 0x00000000F18E0D51 ntdll.dll!UnknownFunction []

History

#1 Updated by Gwennaël Arbona 5 months ago

  • Description updated (diff)

#2 Updated by Gwennaël Arbona 5 months ago

  • Status changed from New to Closed
  • Assignee set to Gwennaël Arbona

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