HOTAS Throttle Input Doesn't Have a Zero Point/Deadzone
|Assignee:||Gwennaël Arbona||% Done:|
With the latest 1.2 update, there is no "zero thrust" deadzone anymore.
Previously the throttle was touchy, but not unmanageable. Now, even with a software defined deadzone (via the thrustmaster software) it appears that there is no zero input because I can read what the throttle is sending the game, which is 50% throw on the axis, which should equate to zero throttle, but there is still some throttle input and the ship creeps forward/backward.
The best way to fix this would be to add a deadzone for the throttle input like there is for the rest of the joystick inputs.