Bug #1229

HOTAS Throttle Input Doesn't Have a Zero Point/Deadzone

Added by Jacob Triffo 5 months ago. Updated 5 months ago.

Status:ClosedStart date:10/22/2018
Priority:NormalDue date:
Assignee:Gwennaël Arbona% Done:


Target version:1.2.1


With the latest 1.2 update, there is no "zero thrust" deadzone anymore.

Previously the throttle was touchy, but not unmanageable. Now, even with a software defined deadzone (via the thrustmaster software) it appears that there is no zero input because I can read what the throttle is sending the game, which is 50% throw on the axis, which should equate to zero throttle, but there is still some throttle input and the ship creeps forward/backward.

The best way to fix this would be to add a deadzone for the throttle input like there is for the rest of the joystick inputs.


#1 Updated by Gwennaël Arbona 5 months ago

  • Assignee set to Gwennaël Arbona
  • Target version set to 1.2.1

Thank you for your report. This is indeed a very likely issue due to our recent changes. I'll get it fixed.

#2 Updated by Gwennaël Arbona 5 months ago

I'm now working on a fix, both joystick issues are high priority.

#3 Updated by Gwennaël Arbona 5 months ago

  • Status changed from New to Closed

Will be fixed with patch 1.2.1.

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